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Students have to have over 20 marks to pass the test overall marks are 25. Y8 have been set a task to do a 1-week project on their consoles. Kodu Game Lab has also been used as an educational learning tool in selected schools and learning centers. Rather than a bitmapped or 2D display, programs are executed in a 3D simulation environment, similar to Alice.
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It avoids typing code by having users construct programs using visual elements via a game controller.Kodu is different from those other projects in several key ways:
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There is also a PC version in an open beta which is available to anyone at their website.
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Kodu is available to download as an Xbox 1 Indie Game. It is designed to be accessible by anyone. This project has adopted the Microsoft Open Source Code of Conduct.įor more information see the Code of Conduct FAQ or contact with any additional questions or comments.Kodu is a visual programming tool which builds on ideas begun with Logo in the 1960s and other current projects such as AgentSheets, Squeak and Alice. You will only need to do this once across all repos using our CLA. Simply follow the instructions provided by the bot. When you submit a pull request, a CLA bot will automatically determine whether you need to provide a CLA and decorate the PR appropriately (e.g., status check, comment).
KODU GAME LAB XBOX 360 DOWNLOAD LICENSE
Most contributions require you to agree to a Contributor License Agreement (CLA) declaring that you have the right to, and actually do, grant us the rights to use your contribution. This project welcomes contributions and suggestions. Note that this build will automatically increment the version number which touches 3 files (which need to be checked in in their new state). At the end of the build process a Windows Explorer instance will be opened to the folder containing the build results. For this, select Installer and then build as usual. The Debug and Release builds are for building and running Kodu from within VS and work just like you'd expect them to. The three that matter are Debug, Release, and Installer.
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In the solution there are several build options. Looking at the code you will also notice Boku used in several of the namespaces. Before release we had to change it because Boku was already being used by another company in the games space. Boku was the original name of the project. The solution for Kodu is actually called Boku. WiX 3.10.4 - Used for building the release installer. Apparently it's not too difficult to get Kodu to build with later versions of VS but while the code builds adding new content fails.
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Most notably, Kodu still expects to be built using VS2010. While this is a wonderful environment for working in it does also present some limitations. Kodu is written in C# using XNA for graphics and sound. The V2 branch builds but is not yet fully functional. The V2 branch is a working branch where currently the underlying UI system is being rewritten/replaced. This branch is primarily used for fixing bugs in the release. The Main branch contains the current release build of Kodu. BranchesĬurrently we have two active branches, Main and V2. Guided by this goal, we've tended to design new features so that they are simple and understandable rather than more complex and complete. The goal for Kodu has always been to be as easy as possible for new users. Since porting to the PC, support for keyboard, mouse, and touch have been added. The choice of releasing on the Xbox informed much of the early UI development since everything needed to be done using a game controller. The original target platform was the Xbox 360 using C3, XNA, and releasing via the Indie Games Channel. Kodu originated as a project in Microsoft Research. Kodu allows creators to build the world's terrain, populate it with characters and props, and then program their behaviors and games rules in a bespoke visual programming language.
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Kodu Game Lab is a 3D game development environment that is designed to teach kids basic programming principles.
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